Aurathil
Aurathil, "the Windtongue" or "the Casting Tongue" in Common Language. Not any single coven's cradle-speech, but the shared ritual and trade language spoken, with wildly varying fluency, by nearly every coven across the Witchlands.
Cultural Background
No coven raises its children on Aurathil first. Every coven has its own hearth-dialect, often barely intelligible to the coven three valleys over, and the Witchlands has never had, and by most local accounts never wanted, an institution capable of flattening that variation into a single national language. Aurathil is not that kind of language. It is what grew, over centuries of covens crossing paths on the wind-roads, trading, dueling, marrying, and above all casting in each other's presence, out of sheer practical necessity: a spellcaster who mishears a working's key word doesn't just misunderstand a sentence, they can mis-cast it, and a grassland with no formal schools to standardize magical training badly needed some shared vocabulary precise enough to cast by. Aurathil is that vocabulary, expanded, over generations of contact, into a full second language that most Witchlanders speak reasonably well and every serious spellcaster speaks fluently, regardless of what they spoke first at their mother's fire.
It has no throne behind it, no scriptorium, no grammarian's academy. It has instead the discipline of the working itself: get the word wrong at a hearthside, and you're merely misunderstood; get it wrong mid-casting, and something in the air changes. That discipline, more than any institution, is what has kept Aurathil unusually stable and mutually intelligible across a continent that agrees on almost nothing else.
The Witchlands
The Witchlands is a vast southeastern continent of wind-driven grassland, called Tallgrass or the Open Country by its own people and almost universally the Witchlands by outsiders. Mile after mile it is open tallgrass, chest-high in the wet season and burnt gold by the dry, with almost nothing fixed to navigate by: no mountains, few permanent rivers, a horizon that looks the same in every direction for days. Travelers report the same disorientation, and the same consolation: you can watch weather arrive from an hour away.
Four regions matter for understanding where Aurathil gets spoken. The Coastal Fringe is a narrow, wetter belt along the eastern seaboard, the continent's only reliable farmland and its handful of true trading towns, where outside merchants may call, trade, and leave, usually without walking more than a day inland. The Open Country is the vast grassland interior proper, where the covens range and where Aurathil does nearly all of its real work. The Dry Marches thin into scrub and near-desert at the western edge, sparsely peopled but favored by covens that want isolation. The Standing Woods, scattered river-fed forest pockets, break up the grass and are treated as semi-sacred ground by many covens regardless of tradition.
Long-distance travel here follows the wind-roads, informal seasonal routes that shift year to year with the prevailing air, known from a coven's accumulated memory of where the walking has historically been easiest rather than from any map. Where wind-roads cross, or where coven territory meets the Fringe, small neutral waystations sometimes form: a well, a trading post, occasionally a shrine, held by informal but widely respected agreement as common ground where rival covens can trade and parley without entering anyone's territory. A waystation belongs to no one by design, and violating its neutrality, including by casting there and leaving magical residue others can later sense, is one of the very few offenses treated as close to universally condemned. Several of Aurathil's most fixed phrases, like ne au, "no wind between us," are stock waystation speech first and grammar second.
There has never been a Witchlands government, and by most local accounts there was never meant to be. There is no throne to petition, no border post, no royal road, no single currency, and no single map anyone entirely trusts. The local proverb is structural, not defiant: grass doesn't hold a border, and a people who move with their herds and their weather don't stay put long enough for a throne to matter. Outsiders call this lawless; locals treat order as local, personal, and enforced by reputation rather than law, with disputes settled coven-to-coven, often by a duel of skill rather than violence, and truces remembered for a generation. That absence is directly why Aurathil looks the way it does: with no schools, no court, and no academy to standardize speech, the language had to be held steady by something else.
Covens and Standing
The basic social unit is not a village but the coven (or, for groups less magically inclined, the band): a mobile, loosely kin-based group of a few dozen to a few hundred people who travel, camp, hold grazing rights, and defend territory together, typically forming around one or several respected spellcasters whose judgment carries weight precisely because their magic gives them the most to lose from being wrong. Membership is a current fact, not a permanent identity: people leave, marry between covens, are exiled, or find new ones constantly.
Covens fall loosely into two temperaments. Roving covens follow grass and game in a wide seasonal circuit, rarely camping twice in a year, the wagon-and-tent train outsiders picture when they picture Witchlands life. Rooted covens hold a favored stretch near water or a Standing Wood semi-permanently, building more durable camps, though even a rooted coven considers itself able to move if land or politics turn. Neither form is more legitimate, and a single coven often shifts between the two across its own history. What matters for the language is that both move enough, and meet often enough on the wind-roads, to need a shared tongue, but never settle enough to impose a single one.
A spellcaster's authority in such a group is standing, not rank. No titles are issued and no council certifies anyone. Standing is built by demonstrated skill, favors done and remembered, and disputes settled well, and it can erode within a season after recklessness or bad judgment. There is no formal punishment for magical misconduct because reputation does the work a law would do elsewhere: a caster with no standing left is, for practical purposes, on their own. Three parts of Aurathil only make sense in that light: the Word noun class, which groups oaths, names, reputation, and disputes together because they are the legal system; the descent epithets like auraea, conferred working names that mark earned magical identity instead of inherited title; and the evidential system, where how you know something is routinely fronted, because in a standing economy, the source of a claim matters as much as its content.
Windwork
The magic Aurathil casts by is Windwork, the general term for what nearly every coven's spellcasters do however differently they were taught. Its premise is that magic here behaves like weather because it nearly is weather: ambient charge rides the moving air like pollen, never settling long enough to pool, so a caster does not draw power up from the ground or down from a reserve but catches it briefly off a passing current, shapes it with trained breath, and lets the rest continue on. Nothing here can be fenced, licensed, or built into a university the way ley-craft was on the old continent of Vhonoris, and most Witchlanders regard that as the reason their tradition survived while Vhonoris tore itself apart trying to make power stand still.
The caster's instrument is breath, which is why Aurathil organizes speech by breath group rather than sentence: a run of words on a single controlled exhalation. A working lasts only as long as a breath group, complex workings chain several in sequence, and the half-second of drawing a new breath without losing what is held is the most dangerous moment in any casting. Breathy voice is the audible signature of actually shaping charge, which is why the wind-sensed evidential's breathy -kho doubles as a social credential: a speaker who cannot produce it convincingly is heard as someone without casting training. Group workings require synchronized breath, and a coven turning aside a storm-front spends as much practice breathing together as on any technique.
A working moves through the same four phases Aurathil grammaticalizes as aspect: Rising (-et, drawing charge, weakest and most easily disrupted), Gusting (-ash, full intensity), Falling (-us, charge dissipating back into the air), and Still (-ol, baseline calm). Windwork has no way to end a working cleanly, only to let it fall, and an interrupted Gusting falls hard rather than tapering, which is behind most serious accidents. Direction follows the same logic as the cases: casting windward (-tai, into the current wind) draws more charge faster for stronger, less stable workings, while casting leeward (-kai, with the wind or sheltered) draws less but holds more safely, and elders complain about the young always casting tai for jobs that only needed kai.
Four broad domains recur across covens, close enough to have produced the language's standing epithets: storm-work (aura-, wind and weather directly, highest-status and highest-risk), growth-work (sael-, the stiller air above soil and grass), drove-reading (dunar-, sensing pressure shifts and animal behavior for safe migration timing), and stillcraft (sil-, concealment built on cultivated calm). A caster exceptional in one domain accumulates the corresponding epithet, auraea, saelea, dunarea, silea, by cumulative reputation alone. The price of overreach is personal rather than institutional: ordinary windburn from drawing more than trained breath can shape, permanent loss of breath control called wind-fallen (au-us), which ends a caster's standing without killing them, and the rarer, more feared storm-debt from disturbing an au-dun, a spirit-carrying storm-front. None of it needs a court. The body keeps the ledger.
1. Phonology
Consonants
| Labial | Alveolar | Palatal | Velar | Glottal | |
|---|---|---|---|---|---|
| Stop | p b | t d | k g | ʔ | |
| Nasal | m | n | ŋ | ||
| Fricative | f | s | h | ||
| Liquid | l r | ||||
| Glide | w | j |
The glottal stop /ʔ/ is written with an apostrophe and occurs mainly at breath-group boundaries; it's rarely contrastive within a word but marks the edge of a phrase clearly enough that trained ears use it for parsing fast speech.
Vowels
| Front | Central | Back | |
|---|---|---|---|
| High | i | u | |
| Mid | e | ə | o |
| Low | a |
Voice Quality: Modal vs. Breathy
Every vowel in Aurathil can additionally be pronounced either modal or breathy (marked in the orthography with a following h: a vs. ah). Breathy voicing is a grammatical device, most importantly the marker of the wind-sensed evidential. A speaker who can't reliably produce or hear the modal/breathy distinction is, in practice, marked as someone without casting training, regardless of how good their vocabulary otherwise is.
Phonotactics
Syllables are (C)(w/j)V(C). Codas are restricted to nasals, /s/, /l/, /r/, and the glottal stop.
Prosody: Breath Groups
Aurathil is organized in speech not by sentence but by breath group: a run of words spoken on a single controlled exhalation, bounded by an audible /ʔ/ or a pause. Breath groups are a grammatical unit: certain particles attach only at the edge of a breath group, and a caster mid-working is trained to plan their phrasing so that the working's key command word never falls at the group's tail end, where breath (and therefore, by local belief, intent) is weakest.
2. Noun Classes
Aurathil sorts nouns into five classes, marked by a prefix.
| Class | Sg. prefix | Pl. prefix | Core members | Extended/metaphorical members |
|---|---|---|---|---|
| Wind | au- | aui- | wind, breath, weather, spirits | magic itself, casting, omens, anything invisible-but-real |
| Grass | sae- | sai- | grass, plants, soil | land, seasons, territory, the open country itself |
| Herd | du- | dua- | livestock, wild game | wealth, migration, a coven's mobile property generally |
| Blood | ve- | vei- | kin, coven-members | trust, debt of loyalty, marriage-ties |
| Word | ra- | rai- | spoken oaths, names, agreements | reputation, standing, disputes, law itself (such as it is) |
The Word class carries unusual social weight for a grammatical category. Because the Witchlands has no written law and no court, an oath, a name, and a person's standing are, practically speaking, the entire legal system, and Aurathil groups them together as one kind of noun. To speak of someone's ra- is to speak, at once, of what they've promised, what they're called, and how much either currently counts for.
As in related grassland tongues, class-swapping by prefix substitution is a productive way to coin new words without borrowing. The root -dun- "to move as a body, to migrate" gives du-dun "a herd" and, with the same root reclassified, au-dun "a migration of spirits" or, colloquially, a moving weather-front thought to carry restless ghosts, a common Witchlands belief about certain storms.
3. The Descent Suffixes and the Epithet System
Basic Form
Where noun class is marked by prefix, descent, whose child, or metaphorical child, something or someone is, is marked by a suffix set, independent of class:
| Suffix | Marks | Example |
|---|---|---|
| -ea | daughter/progeny of (feminine) | aura "wind, spirit" + -ea → auraea, "daughter of the winds" |
| -eo | son/progeny of (masculine) | aura + -eo → auraeo, "son of the winds" |
| -en | child/progeny of (unspecified or plural) | aura + -en → auraen, "child(ren) of the winds" |
Literally, this suffix set does ordinary kinship work: velea "daughter of the coven," ravean "son of an oath," and so on, wherever descent or origin needs marking.
Why It Matters
What makes this suffix set unusually productive in the Witchlands is that it is not restricted to literal parentage. Because standing among spellcasters is earned rather than inherited (no coven issues titles; a caster's authority rises and falls entirely on demonstrated skill and remembered favor), the descent suffixes have become the primary way the language marks a conferred magical identity: a working name, granted by a coven or a teacher when a caster's aptitude in some domain becomes undeniable, rather than a birthright carried from the cradle.
Auraea, "daughter of the winds," is the paradigm case, and the most prestigious epithet in the entire language: it is given, sparingly and never self-claimed, to a caster whose command of weather- and wind-magic has become so refined that other casters simply start calling her that instead of her hearth-name, and the name follows her from coven to coven for the rest of her life. There is no ceremony that grants it, no council that certifies it; it simply accumulates, one coven's usage at a time, until it's the name everyone uses, including, eventually, her own coven of birth.
Other roots take the same suffixes to form comparable epithets in other domains:
| Root | Meaning | Epithet (fem.) | Sense |
|---|---|---|---|
| aura- | wind, spirit | auraea | daughter of the winds: weather- and storm-casters |
| sael- | grass, growing thing | saelea | daughter of the grass: herb- and growth-casters |
| dunar- | migration, the herd-road | dunarea | daughter of the drove: those who read animal and weather signs for safe travel |
| sil- | silence, stillness | silea | daughter of the quiet: casters of concealment and stealth-work |
Because the suffix is productive and not a closed list, new epithets are coined constantly, and old ones fall out of use just as fast if the caster who bore them dies without a clear successor known well enough to inherit the name, if never the title. A portable, institution-free, reputation-based naming system turns out to travel exactly as well as the roving covens that use it, which is presumably no accident.
Provisional Epithets: The -esa Favor-Marker
The descent suffixes mark a caster who has already arrived. Auraea is never claimed, only conferred, and only once a caster's command of her domain is beyond argument. Aurathil also has a second, older, and considerably looser suffix for the caster who hasn't arrived yet, but who everyone around her is already fairly sure will: -esa, a favor-marker, grammaticalized generations back from the verb root sao- "to favor, to be well-disposed toward" (the same root behind the everyday greeting au sao tan, "wind favor you"). Where a descent epithet is a verdict, a favor-marked name is a bet.
-esa attaches directly to a domain root exactly where a descent suffix would go, and the two are frequently confused by outsiders on sound alone: aura "wind, spirit" + -esa gives Auresa, "wind-favored," a name given, often half-teasingly, to a young caster whose talent is already turning heads well before anyone would seriously call her auraea. A trained ear hears the difference without trouble; -ea is a closed, formal, once-in-a-generation suffix, while -esa is loose enough that a coven might give it to more than one promising child in a season, take it back if the promise stalls, or watch it get quietly retired the day its bearer finally earns the descent epithet it was only ever gesturing toward. Unlike the descent suffixes, -esa is not split by gender (no -eso, no -esen); a favor-marked name isn't making a kinship claim, only an omen, and the language doesn't bother gendering an omen.
A caster carrying a favor-name lives, whether she likes it or not, in the gap between the two suffixes: called by a word that sounds one syllable away from the highest honor in the language, while knowing perfectly well she hasn't earned it. Some wear this lightly. Most don't, entirely.
4. Case and the Wind-Sensed Evidential
Core Cases
| Case | Suffix | Function |
|---|---|---|
| Absolutive | (unmarked) | subject of intransitive, base citation form |
| Ergative | -ir | subject of transitive verb |
| Object | -m | object of transitive verb |
| Dative/Allative | -en | recipient, goal, direction |
| Genitive | -so | possession |
| Instrumental | -we | tool, means |
| Ablative | -ta | source, origin |
| Locative | -ni | general "at, in" |
| Windward | -tai | facing into, or moving against, the current wind |
| Leeward | -kai | sheltered from, or moving with, the current wind |
Windward and Leeward
The open grassland offers almost nothing fixed to navigate by. No mountains, few permanent rivers, a horizon that looks the same in every direction for days at a stretch. What the Witchlands has instead, reliably, is wind, and Aurathil's two directional cases are built on it rather than on compass points or landmarks. -tai marks motion or orientation into the current wind; -kai marks motion or orientation with it, or sheltered from it. A coven giving directions to a waystation doesn't say "three days east"; they say something closer to saeni-tai osad, "three days windward-of-here," a direction that only makes sense, and only stays accurate, for as long as the wind holds its current heading, which is exactly why Witchlands wayfinding is taught as a living skill rather than a fixed map, and why outsiders relying on foreign-made charts get lost so reliably once they're a day past the Coastal Fringe.
Evidentiality
Every finite verb takes one of three evidential suffixes, and this is where the modal/breathy voice-quality contrast becomes grammatical:
| Evidential | Suffix | Voice Quality | Meaning |
|---|---|---|---|
| Witnessed | -ko | modal | speaker saw it happen |
| Reported | -san | modal | speaker heard it from someone else |
| Wind-sensed | -kho | breathy | speaker perceived it through magical sense, in the residue on the air |
The wind-sensed evidential is not, strictly, restricted to trained spellcasters, anyone can attempt to use it, but producing the breathy voice quality convincingly and consistently is difficult without years of casting practice, and a laity speaker who overuses -kho is understood, gently or not so gently, to be claiming a perception they probably don't have. Among casters, by contrast, it's entirely ordinary and unremarkable: duru-set-kho, "the storm is rising (I can feel it building on the wind)," is a completely mundane thing to say before anyone else can see a cloud on the horizon, and a caster who consistently senses weather-shifts correctly this way is, over years, exactly the kind of reputation that eventually earns someone the auraea epithet in the first place. The grammar and the culture's whole standing-economy point at each other: you don't get called daughter of the winds until your -kho has been right often enough that people stopped doubting it.
5. Verb Morphology: Aspect on the Wind's Cycle
Like several of its neighbors, Aurathil grammaticalizes aspect over tense; tense, where it needs to be specified at all, is handled with time adverbs. But where a settled, plant-tending people models its verbal aspect on a bloom's life cycle, the Witchlands, unsurprisingly, models its on the behavior of wind.
| Aspect | Suffix | Meaning |
|---|---|---|
| Rising (inceptive) | -et | just beginning, building |
| Gusting (progressive/peak) | -ash | ongoing, at full intensity |
| Falling (completive-with-fading) | -us | completed, and dying down |
| Still (habitual/stative) | -ol | background truth, calm, the resting state |
A working "is being cast" takes Gusting; a working that "has been cast and finished" takes Falling, with the same connotation of decline baked in that Vosarin's Wilting aspect carries for a treaty. Aurathil speakers, like their coastal cousins to the north, have no way to say a thing is simply, neutrally over. It either finished mid-storm and is now dying away, or it never really got going, and the two are not interchangeable.
Person Marking
Verb agreement tracks the absolutive argument via proclitics:
| Singular | Plural | |
|---|---|---|
| 1st | n= | nal= |
| 2nd | t= | tal= |
| 3rd | (class prefix echoed) | (class prefix echoed, plural) |
6. Syntax
Basic word order: free, organized by breath-group prominence. Because case marking already resolves who did what to whom, word order carries discourse weight instead of grammatical weight, and Aurathil speakers routinely front whichever element the breath group is actually about. Often, tellingly, the evidential-marked verb itself, since in a culture built on reputation and remembered testimony, how you know something is frequently the most important part of the sentence, ahead of even what happened.
Subjects are dropped constantly once established, especially inside a single breath group, which is also the domain within which the wind-sensed evidential's breathy voicing has to be sustained; a long breathy passage is, among casters, a small feat of controlled breath as much as a grammatical choice.
Possessors precede possessed nouns; modifiers follow.
7. Dialects and the Limits of "Standard" Aurathil
There is no such thing as a fully standard Aurathil, and no institution exists, or has ever existed, to make one. What's described above is closer to the casting register: the form used at waystations, in inter-coven parley, and in nearly all spellwork, because a mismatched working is a much worse outcome than a mismatched conversation. Hearth-dialects, by contrast, vary enormously, sometimes swapping whole case suffixes, sometimes losing the modal/breathy contrast entirely in covens with little tradition of wind- or weather-casting. A coven's degree of fluency in "proper" casting-register Aurathil is, in fact, one of the few things outsiders and Witchlanders alike use as a rough, unofficial gauge of how seriously that coven takes magic at all, for better or worse.
8. Worked Example
"The daughter of the winds felt the storm rising, off in the distance." (wind-sensed, inceptive)
Aura-ea-ir au-dur-m et-kho sae-tai
WIND-daughter-ERG WIND-storm-OBJ rise-EVID.WIND GRASS-windward
Literal sense: "Wind's-daughter (subject) storm (object) is-rising-[I-sense-it-on-the-wind], out windward-of-here."
Note what this single breath group commits the speaker to, in a language where the storm itself and the person sensing it are both, grammatically, creatures of the same Wind class:
- -ir on auraea: she is the transitive subject, acting on the storm by perceiving it, not merely a passerby it happens near.
- -kho, in breathy voice: the speaker (whether auraea herself or someone reporting on her) is asserting this as a magically sensed fact, not something seen or heard secondhand, the claim a working caster's whole reputation is built on being right about.
- -tai: the storm is windward, oriented against the current air, which any Witchlander hearing this sentence will immediately understand as "coming, and coming toward us," without a single word of the sentence needing to say so directly.
9. Pronouns
Person is tracked on the verb by proclitics, but Aurathil also has independent pronouns, used for emphasis, for any case other than absolutive, and whenever the subject needs to be stated rather than dropped.
| Person | Absolutive | Ergative | Object | Genitive |
|---|---|---|---|---|
| 1sg | na | nair | nam | naso |
| 2sg | ta | tair | tam | taso |
| 3sg | ki (generic) | kir | kim | kiso |
| 1pl | nala | nalair | nalam | nalaso |
| 2pl | tala | talair | talam | talaso |
| 3pl | kila | kilair | kilam | kilaso |
Third-person pronouns are rarely used on their own; speakers overwhelmingly prefer a class-prefixed noun or the echoed class prefix already built into third-person verb agreement. Using bare ki- forms instead of a class-marked noun can sound faintly rude, as though the speaker can't be bothered to specify what kind of thing they're talking about.
There is no distinct polite/familiar pronoun split. Respect is marked instead through the epithet and naming system: using someone's earned epithet rather than their hearth-name is the polite register.
10. Numerals
Witchlands counting is built on the hand and the herd, not on an abstract base.
| Value | Aurathil | Literal sense |
|---|---|---|
| 1 | soh | - |
| 2 | tuo | - |
| 3 | kir | - |
| 4 | pan | - |
| 5 | lu | "hand" |
| 6 | lusoh | hand-and-one |
| 7 | lutuo | hand-and-two |
| 8 | lukir | hand-and-three |
| 9 | lupan | hand-and-four |
| 10 | duel | "two hands," also colloquially "a full count" |
| 20 | dulu | "a herd's worth" |
| 100 | duombo | "a great herd" |
Above ten, Aurathil counts by adding onto duel: duel-lu-soh = "ten and one hand and one" = 16. This is exact but cumbersome, and in practice most speakers give large quantities as an approximation (du- + adjective) rather than a precise numeral, "many-herd" rather than an exact count, unless the number genuinely matters, as in a bride-price or a truce's terms, where ra- (Word class) demands precision.
Numerals precede the noun they count and take no class prefix of their own; they agree with nothing.
11. Negation, Questions, and Commands
Negation
Aurathil negates with the preverbal particle ne=, cliticized directly to the verb, ahead of the person proclitic: ne=n-et-kho, "I do not sense it rising." Negation and the wind-sensed evidential combine freely and are not considered contradictory; a caster can quite ordinarily assert ne=kho, "I've checked the wind for it, and it isn't there," which is treated as a real perceptual claim in its own right, not merely an absence of one.
Nouns are negated with the particle sa-, prefixed before the class prefix: sa-au- , "no wind at all, dead calm," is a mildly ominous thing to say in a culture that navigates and casts by moving air.
Yes/No Questions
Questions attach at the breath-group edge. The question particle -a closes the breath group: duru-set-kho-a?, "is the storm rising (do you sense it)?" Because -a occupies the same structural slot as the phrase-final glottal stop, a fast or careless speaker can blur a statement into a question, which is one of the more common mistakes learners make.
Content Questions
Question words are themselves class-prefixed nouns, matching whatever they're asking about, rather than a single invariant "what/who":
| Aurathil | Class | Asks about |
|---|---|---|
| au-i | Wind | what (invisible/abstract thing) |
| sae-i | Grass | where, what place |
| du-i | Herd | which animal, how much wealth |
| ve-i | Blood | who (what person, by kinship) |
| ra-i | Word | what was said, what's the agreement |
Asking ra-i ki-san-us?, "what did they say (report-evidential)?" is grammatically distinct from ve-i ki-san-us?, "who said it?". The first questions the content of speech, the second the speaker.
Commands
Two imperative suffixes exist, and casters are trained early to keep them straight, since the difference matters mid-working:
| Suffix | Force | Use |
|---|---|---|
| -ta | direct command | ordinary instruction: "hold it," "say it now" |
| -tan | soft/requested command | courteous asks, and commands issued to a working itself |
Speaking -ta to a spell in progress, rather than -tan, is considered a rookie's mistake: a working is conventionally addressed with the softer form, on the folk-logic that wind, like a person, resists being ordered around and responds better to a request. Experienced casters will tell you this is superstition. They use -tan anyway.
12. Derivation Beyond Class-Swapping and Descent
Two further productive affixes round out everyday word-formation, alongside class-swap and the descent/epithet suffixes:
- -tu, agentive: root + -tu names someone who does a thing as a matter of ordinary trade or habit, with none of the earned, conferred prestige of a descent-epithet. Dua-set-tu, roughly "herder," is simply a job; dunarea, "daughter of the drove," is a reputation. A coven can have several dua-set-tu and, at most, one living dunarea at a time.
- -om / -ik, augmentative and diminutive: -om marks something great, mighty, or severe (au-dur-om, "a truly great storm"); -ik marks something small or dear (ve-en-ik, "little one," an affectionate term for a young child, also used between close friends).
13. Greetings and Common Social Formulas
Witchlands social speech is short and breath-group-bound, in keeping with the general prosody. A few fixed formulas cover most daily encounters:
| Aurathil | Literal sense | Used for |
|---|---|---|
| Au sao tan | "wind favor you" | general greeting, any time of day |
| Sae kai-ni | "grass at your lee-side" | greeting someone traveling, wishing them shelter from weather |
| Ra taso ol | "your word stands" | acknowledging a promise or deal as settled |
| Vem naso | "of my blood" (contracted from ve-m na-so) | said to welcome someone formally into a coven, not necessarily kin by birth |
| Ne au | "no wind [between us]" | a stock phrase at waystations, roughly "I mean no trouble here" |
| Kho sao | "[I] sense you well" | a caster's informal check-in with another caster; asking after someone's magical, not just physical, state |
14. Daily-Use Dictionary
Entries are grouped by domain and marked with their noun class prefix (Wind au-, Grass sae-, Herd du-, Blood ve-, Word ra-) where relevant. Verb roots are given bare, ready to take person, evidential, and aspect marking as in.
People and Coven Life
| Aurathil | Class | Gloss |
|---|---|---|
| ve-lo | Blood | person, one of the coven |
| ve-tar | Blood | elder, respected senior member |
| ve-en | Blood | child |
| ve-set | Blood | stranger, outsider (lit. "unsettled kin") |
| sil-tu | - | one skilled at concealment (agentive, not epithet) |
| aur-tu | - | an ordinary caster; any practitioner, unranked |
| sae-kem | Grass | camp, campsite |
| sae-ked | Grass | territory, range held by a coven |
Weather and Sky
| Aurathil | Class | Gloss |
|---|---|---|
| au-dur | Wind | storm |
| au-set | Wind | breeze, light wind |
| au-gash | Wind | gale, violent wind |
| au-nel | Wind | cloud |
| au-vash | Wind | rain |
| au-tho | Wind | lightning |
| au-dun | Wind | a "spirit-migration"; a restless, ghost-bearing storm-front |
| sae-fol | Grass | dry season |
| sae-vel | Grass | wet season |
Animals, Trade, and Wealth
| Aurathil | Class | Gloss |
|---|---|---|
| du-set | Herd | livestock generally |
| du-ren | Herd | horse |
| du-mel | Herd | herd-dog |
| du-kash | Herd | wild game |
| du-vo | Herd | wealth, goods held |
| du-tra | Herd | trade-good, item for barter |
Words, Oaths, and Standing
| Aurathil | Class | Gloss |
|---|---|---|
| ra-vo | Word | oath, sworn promise |
| ra-nem | Word | name |
| ra-kel | Word | dispute, quarrel |
| ra-sol | Word | truce |
| ra-du | Word | reputation, standing |
| ra-set | Word | rumor, unverified report |
Time
| Aurathil | Gloss |
|---|---|
| ol-ni | now |
| us-ni | earlier, already past |
| et-ni | soon, about to begin |
| saeni | "here"; combines with case suffixes for time-distance, as in saeni-tai osad, "three days windward" |
| duel-ash | a full day-and-night cycle (lit. "ten [hours]-gusting") |
Common Verbs
| Root | Gloss |
|---|---|
| dun- | to move as a body, migrate |
| set- | to rise, begin, stand |
| kho- | to sense (wind-sensed, magically) |
| sao- | to favor, to be well-disposed toward |
| vo- | to hold, to possess, to owe |
| kel- | to dispute, to contest |
| tra- | to trade, to exchange |
| ked- | to hold territory, to range |
| nem- | to name, to call by name |
Basic Adjectives
Adjectives follow the noun they modify and are not class-marked themselves.
| Aurathil | Gloss |
|---|---|
| gash | strong, violent |
| set | new, rising, fresh |
| us | old, spent, faded |
| kai | sheltered, calm |
| tai | exposed, into the weather |
| om | great, mighty (see also augmentative) |
| ik | small, dear (see also diminutive) |
15. A Second Worked Example
"My word stands; no trouble here." (a stock waystation phrase)
Ra-naso-∅ ol-kho ʔ ne-au
WORD-my-ABS stand-EVID.WIND NEG-wind
Literal sense: "My word (is, as far as I can tell,) standing; there's no wind [of trouble] here."